Here is the Friday Post #14 for Aug 15 2008, after which I won’t be blogging for two weeks for 10 days. Between the beginning of a new academic year, instructional tasks and getting my own family members back to school… it’s a hectic time. But for a treat – I saved up a collection of non-scholarly sites and videos that haven’t much of anything to do with teaching and learning in medicine… Enjoy!
No Cookies in the Library – Featuring Cookie Monster and a Stereotypical Cranky shushing Librarian
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The Laryngospasms (who, as far as I can determine, are all nurse-anaesthetists) sing “Breathe“
On my way to researching health science education sites on Second Life, I came upon this video which is from Japan, and I’ve watched it about 4 times because I like the way he dances… but if anyone can tell me what a Kappa is for in Second Life, I’d appreciate knowing!.
Finally: Where the h— is Matt? Sponsored by a gum manufacturer, Matt has been dancing since 2003 all around the world. Lately, this guy danced his way across 5 continents, over 14 months, and here is the recently released video to prove it. His passport must look very well-used! He
Being a novice user of SecondLife, it was with interest that I returned from vacation this week to read about many bloggers providing commentary or reviews on Google’s release on July 8 2008 of their 3-D virtual environment application, Lively.
Below is a screenshot of the opening page of Lively:
I did download Lively today just to see how it might compare to SecondLife. It seemed easy and user-friendly to get started… although the graphics and visual details are poor in comparison to SL. You create an account, sign in and then begin by choosing an avatar and dressing it, select and name a “room” of your own, furnish it. There are several different means of finding out what is in this virtual environment. You can search “all rooms” to see which rooms in Livelyhave the most occupants (or those with no occupants), which rooms have the most traffic, etc.
As an example, today I searched “All Rooms” and found a room for Westerns and Cowboys (screenshot below):
Here’s where my experience using Livelyends. I cannot comment about what was happening on the Western & Cowboy room because after downloading Lively it ran for all of 15 minutes then the software locked up and crashed my PC so… I removed the program. As it currently isn’t configured to run on a Mac, I can’t test it on my laptop.
To read a collection of news items, blogger opinions or reviews about Lively, click here. Writer Matt Vella weighs in briefly with this article from Business Week dated July 9 2008.
Then there is the whole notion of reasonable privacy and online tracking of what sites and when a user visits while running many Google programs. Lively requires a user to log-in using a Google account. While you don’t necessarily need to supply a real name, you do need to provide a verifiable email address and account name (which you choose) in order to connect.
So, this librarian’s point is: please consider the context and eventual use by Google of the information being collected about users, as illustrated by a screenshot, shown below, taken from the Google Privacywebsite:
Those who visit this blog frequently may have noticed that a new masthead appeared this week, which was taken during a recent trip to Second Life GenomeIsland… where you your avatar can enter a very large virtual eukaryotic cell and zoom around… a beautiful visual feast of moving cells as they coalesce, break apart, form new alliances. Highly recommended! SL Genome Island is a project of Texas Wesleyan University.
Reasons for working within Second Life are plentiful. Second Life is not a ‘game’. It is a culturally rich 3-D virtual environment as envisioned by the residents of those islands. As a novice SL resident, it has been amazing to see how far libraries, health science information and teaching/training in clinical skills have progressed each time I go there. This post is written for those who haven’t been to the Islands yet, but can we convince you to join?
Need a general orientation to island life? Here is a good-purpose wiki: Second Life Wiki. One really useful link is their list of SL Video Tutorials. You can sign up for Second Life podcasts from Feedburner. An “Ask the Technies” quicktime/video tutorial is an excellent basic guidebook to SL: available at this link.
On YouTube, avatar Montopolis Maxwell has posted several SecondLife Tutorials on how to dress an avatar, methods of communicating in-world , managing an inventory and exploring different islands within SL. (His human counterpart is a doctoral student in educational psychology with a specialization in instructional technology at University of Texas-Austin.)
Click here to link to the Official Second Life Blog.
“Medicine’s not-so-secret Second Life” is the title of an article which reporter Peter Woodford wrote for the online National Review of Medicine(Mar 30 2007), including a mention of Hygeia Philo, Center for Disease Control’s avatar in SL. Click here to teleport to CDC’s location in SL (you must be logged into SL to do that).
The librarians who blog on Second Life L!brary at http://infoisland.org/ have written a wide-ranging directory of SL interest groups and in-world sites, which you can read here.
HealthInfo Islandis a SL destination housing medical and consumer health libraries staffed by avatars who are health science librarians in real life that provide a wealth of reference services, virtual displays and factual health resources to those who visit. It is a collaborative creation of librarians around the world starting with staff from the Greater Midwest Region-NN/LMand funded by National Networks of Libraries of Medicine. Lori Bell of Alliance Library System has worked with librarians to create The Accessibility Center, a customized orientation center for SL residents who in real life may suffer from limited vision, mobility, learning disabilities or chronic diseases.
To visit HealthInfo Island you must be in-world, but a great source for upcoming in-world events and developments is the blog, Health and Medicine in Second Life, where you can also connect with the (real life) health science librarians who volunteer many hours of their time contributing to content on HealthInfo Island.
You must be in-world to enter the Ann Myers Medical Center, a virtual medicine and training clinic staffed in SL by many (real life) physicians, residents and medical students. WordPress hosts a blog called Ann Myers Medical Center.
Science Dailyreports frequently on virtual education, where I found a feature article dated Feb 8 2007 about University of Florida computer professor Dr. Paul Fishwick’s course on Aesthetic Computing conducted (only) in Second Life.
Also found on Science Daily (Mar 10 2008 ) is a brief report describing research and applications by a team from Renssalaer Polytechnic Institute working toward the creation of a virtual child that can apply logical reasoning in social interactions. Here’s an excerpt from that article:
“A group of researchers fromRensselaer Polytechnic Institute is working on creating characters with the capacity to have beliefs and to reason about the beliefs of others. These characters will be able to predict and manipulate the behavior of even human players, with whom they will directly interact in the real, physical world, according to the team… At a recent conference on artificial intelligence, the researchers unveiled the “embodiment” of their success to date: “Eddie,” a 4-year-old child in Second Life who can reason about his own beliefs to draw conclusions in a manner that matches human children his age.”
Both articles: Courtesy of Science Daily – Copyright 2007, 2008 – All rights reserved
In January 2006, the non-profit New Media Consortium (NMC) purchased a large (500 virtual acres) island on SL. I have included an 8-minute video by NMC describing activities on their NMC Campus, “Seriously Engaging“. Watch it here:
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Video/Source: courtesy of New Media Communications – Copyright 2006 – All rights reserved
Play2Train/Open Content Alliance (POCA), according to the main webpage, “represents collaborative efforts to build a permanent self-sustaining archive of open source virtual worlds, including their content and applications, to support public domain emergency preparedness training and exercises“. Play2Train staff have developed public health training programs in a virtual environment for the education of clinicians and allied health staff as their avatars conduct practice ‘first response’ medical care or coodination during a simulated catastrophe. Click here to view a Play2Train slideshow.
BlogHud is a blogging system for use by residents of SL while they are in-world. You can check the page for recent blog-casts, photos, communicate with fellow SL bloggers and more.
Maged N. Kamel Boulos, PhD is a lecturer in Health Informatics at the University of Bath (UK). His recent powerpoint on Web 2.0 was available on Slideshare this week. It is included here because he does a good job explaining what Web 2.0/social technologies are… as there seems to be quite a bit of controversy about how to define these terms and applications! Dr. Boulos’ presentation, “e-Health and Web 2.0” is shown below:
Video/Source: courtesy of Dr. M.N.K. Boulos and Slideshare – Copyright 2008 – All rights reserved
Finally… Here are a few more photos from Second Life, where I’m such a novice that even my avatar looks a bit stunned. Perhaps it would be beneficial to take a look at the excellent SL Video Tutorials on the Play2Train/Open Content Alliance website, on what to do and how to get around in-world! I’d like to thank publically Rameshsharma Ramloll, PhD at Idaho State University for his great work in producing, publicizing and sharing the educational features and facets of Play2Train. His work has increased my understanding of the educational aspects of SL immensely.
Editors Note: Second Lifehas grown exponentially since Linden Lab opened it to the public in 2003. At any given moment, SL connects thousands of people from around the world: learning, exploring, collaborating, building virtual buildings and creating real content which is meaningful to them… and which may be nothing like ‘real life’.
All photos in this blog post courtesy of Second Life® and Linden Lab® which are trademarks or registered trademarks of Linden Research, Inc. Copyright 2006-2008 – All rights reserved. No infringement is intended.
” This edition of the Dartmouth Atlas of Health Care describes how care for Medicare beneficiaries with serious chronic illness varies across U.S. states, regions and hospitals. The focus is on Medicare beneficiaries who have severe chronic illnesses and are in their last two years of life. The 2008 edition both updates earlier analyses to encompass more recent data and expands the scope to include all sectors of care covered by the Medicare program: acute inpatient hospital care, outpatient services, skilled nursing and long-term hospital care, home health care and hospice… “
” The Dartmouth Atlas Project studied the records of millions of Medicare enrollees who died from 2001 to 2005 and had at least one of nine severe chronic illnesses. “
Click here for a press release(opens in PDF) which details the methodology and summaries about the current 184-page report.
Nicholas G. Carr writes a blog entitled Rough Type which is funny, irreverent and Web 2.0 news-oriented. I have added his site to my Blogroll.
He recently wrote about Second Life avatars and human interactions on a project being developed jointly by IBM and Linden Labs. Following is an excerpt of Mr. Carrs’ post dated Oct 12 2007:
“The system consists of a headpiece equipped with electrodes that monitor activity in three areas of the motor cortex (the region of the brain involved in controlling the movement of the arms and legs). An EEG machine reads and graphs the data and relays it to the BCI, where a brain wave analysis algorithm interprets the user’s imagined movements. A keyboard emulator then converts this data into a signal and relays it to Second Life, causing the on-screen avatar to move. In this way, the user can exercise real-time control over the avatar in the 3D virtual world without moving a muscle. And here’s the video to prove it.
It’s official. There is no longer any reason to get out of bed in the morning“.
This is a technology that could be further developed for use by patients with mobility, gait or balance issues stemming from cardiovascular accidents, brain trauma or organic neurological impairment.
An article published in the Washington Post on Oct 6 2007 entitled “Real Hope in a Virtual World” relates the health-related struggles of several individuals with physical illness or mental disabilities who have developed meaningful bonds with like-minded friends and virtual communities within Second Life. Here are three of those interviewed…with the avatars they created for SL (Graphic: The Washington Post – October 06, 2007)
Last month, I posted a link to the video entitled “Knowville 3D Second Life” created by SL Greylin Fairweather, in real-life a graduate student at San Jose State University School of Library & Information Science. Greylin told me then about the planned visit by KQED, the PBS station in San Francisco, to interview San Jose State University School of Library & Information Sciences faculty and students about their use of distance learning through a virtual campus on Second Life, a 16-acre island purchased by the SLIS faculty in 2005.
This program aired in Northern California on Sept 25 2007.
Greylin Fairweather, avatar extraordinare, is featured on the KQED photostream and commentary on the technical production of “filming” virtual environments: http://www.flickr.com/photos/kqedquest/1403332386/
Guus van den Brekel is medical librarian at Central Medical Library, part of the University Medical Center in Groningen (and one of the libraries of the University of Groningen, Netherlands). His wonderful blog is DigiCMB. He is a technological virtuoso and is quite active in Second Life, promoting consumer health sites in-world. I am a fan of his work!
In September 2007, as he describes on his blog, Mr. van den Brekel attended the EAHIL (European Association for Health Information & Libraries) conference in Krakow, Poland. He has posted a link on DigiCMB to all of the online presentations from this conference here.
His presentation on Slideshare, entitled “Getting Your Consumer Health Information from an Avatar: Health and Medical Related Activities in a Virtual Environment” follows:
Chronicle of Higher Education published an article in the Sept 21 2007 issue, written by Andrea L. Foster entitled “Professor Avatar”, describing Massachusetts Institute of Technology’s venture into Second Life. Watch the video: MIT Virtual Campus on Second Life.
Also visit the MIT Open Courseware page, where instructional materials from 1,700 courses taught at MIT have been made accessible online to anyone, including lecture and laboratory notes, videos, demonstrations and other educational materials. Click here to see a list of their health sciences & technology courseware.
Some of the MIT Open Courseware offerings are available in Spanish, Portuguese or simplified Chinese language translations.
A blog for medical students, faculty, researchers and librarians about their use of clinical literature, Web 2.0, evidence-based medicine sources, search strategies.